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it looks okay, with the three point lighting system you cant really go wrong. The overall shape looks pretty clean, no random extrusions// 'casue they o3ns'--i need a new forum -_-
52poly-k is a bit much dont you think, try not to get too friendly with the subsurf fuction. Its a real bugger to break the habit and as you can see the poly count is nasty. Just remember, Gears of war 2 characters have 8-10k. Normal map's are a life saver, if you dont know what they are try searching for a tutorial on it, or just message me. I can always find time to help.
Am watching this to see how it ends up. Could be quite intresting. Oh btw way ever try freelance? or is this your first since you havnt anymore in your gallery.
Any questions just ask, I use 3ds max9 though so gui help is out lol
52poly-k is a bit much dont you think, try not to get too friendly with the subsurf fuction. Its a real bugger to break the habit and as you can see the poly count is nasty. Just remember, Gears of war 2 characters have 8-10k. Normal map's are a life saver, if you dont know what they are try searching for a tutorial on it, or just message me. I can always find time to help.
Am watching this to see how it ends up. Could be quite intresting. Oh btw way ever try freelance? or is this your first since you havnt anymore in your gallery.
Any questions just ask, I use 3ds max9 though so gui help is out lol